AI Insights · Timothy · December 2021
Top 5 Third Person Games on iOS in South America: Q4 2021
In Q4 2021, the top third-person games on iOS in South America saw varied trends in downloads, revenue, and active users, with notable performances from Free Fire and Free Fire MAX.
In the fourth quarter of 2021, the top third-person games on the iOS platform in South America showcased diverse trends in weekly downloads, revenue, and active user metrics. Here’s a closer look at the performance of these leading apps, based on data from Sensor Tower.
Free Fire experienced fluctuating weekly revenue, starting strong at approximately $497K in late September and ending the year at around $396K. Weekly downloads remained relatively stable, with a notable increase to 95K in the final week of December. Active users showed a downward trend early in the quarter, dropping from 2.4M to 1.8M by early December, but rebounded to 1.9M by the end of the year.
Free Fire MAX, a newer release from Garena, saw its weekly revenue grow from $55K in late September to a peak of $121K in mid-December. Downloads saw an initial surge with 343K in the launch week, but settled to around 31K by the end of December. Active users peaked in early October at 313K but decreased steadily to 204K by year-end.
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. showed a mixed performance in revenue, starting at $42K in late September, with a significant spike to $131K in early November, and closing the year at $56K. Downloads remained relatively stable, ranging from 10K to 16K throughout the quarter. Active users fluctuated slightly, peaking at 98K in the last week of December.
MIR4, published by Wemade Co., Ltd., had a modest revenue performance with weekly earnings starting at $20K in late September and peaking at $64K in early November before dropping to $34K by the end of December. Downloads saw a peak of 12K in mid-October but declined to just over 4K by the end of the year. Active users increased from 13K in late September to a peak of 35K in mid-November, stabilizing around 30K in December.
PUBG MOBILE, from Tencent Mobile International Limited, maintained steady weekly revenue, hovering around $30K to $45K throughout the quarter. Downloads remained consistent, with a slight increase to 19K in the final week of December. Active users were stable, averaging around 190K to 200K weekly, with a peak of 204K in late October.
These trends highlight the dynamic nature of the third-person game market on iOS in South America during Q4 2021. For more detailed insights and data, visit Sensor Tower.